Pixel Jump Patch Notes - V0.1.1
Our first patch is coming out strong! V0.1.1 Patch Notes
As far as general updates go, we have been streamlining the level-building process to give us more creative freedom to build cooler levels. Additionally, a win condition was officially added, although it seems to be broken, at least in the WebGL build on Level 1. There are still issues with the UI that persist in the WebGL build that will be resolved in upcoming patches. These will also include optimization passes that should generally get the game running a lot smoother on both current platforms. Nonetheless, most UI bugs with the Windows build have been resolved and the game is looking better than ever in .exe form.
Our main delivery in this update is a major overhaul of Level 2 where a lot more verticality was added, adjustments were made for fairness, and our team just put in some awesome effort to make this level as fun as it can be for you guys. We plan to refine each level as we go and then start adding new ones.
Looking forward to any feedback!
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Pixel Jump
Pixel Jump: a casual, fast-paced side-scrolling platformer that tests your reflexes and memory.
Status | In development |
Author | Luminary Labs |
Genre | Platformer |
Tags | Fast-Paced, memorization, No AI, Side Scroller, Unity |
Languages | English |
More posts
- Pixel Jump Patch Notes - V.0.1.3Feb 19, 2025
- Pixel Jump Patch Notes - V0.1.2Feb 17, 2025
- Launch Release - Pixel Jump hits Itch.io!Feb 14, 2025
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